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### Godot version
4.0.dev (98b97d34df7f3ab2cafc3847358c231c3d357b40)
### Issue description
Following #58151, the rest of the codebase should be given the same treatment to review all `_notifi…
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# Newsletter 27: October 2021
###### tags: `newsletter`
**Editors**: @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev n…
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Right now, the application is a little hard to understand at first glance.
1. Click to add wasn't so obvious
2. The color palette isn't so obvious either. The fact that when you change a color it …
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### Godot version
3.3.4 official
### System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
### Issue description
Too frequently some meshes won't render in the editor, and some…
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# Newsletter 22: May 2021
**Editors**: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for May!
If you want…
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Is it possible to extend the bounding box beyond 128?
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Given the rewrite of the library, this issue is to gather input on naming conventions, in the hopes of improving things before we declare the new library ready for users.
I see a likely source of c…
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The workflow is described in http://makeit.zone/3d-conversion-for-minecraft.html#.XuUSqJaxUUo and it is:
3D format -> poly2vox -> kv6 -> kv6toschematics -> schematics
VoxelShop can export direct…
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**Submitting author:** @imr-framework (Marina Manso Jimeno)
**Repository:** https://github.com/imr-framework/OCTOPUS
**Version:** v1.0.0
**Editor:** @jni
**Reviewers:** @puolival, @emilljungberg
*…
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**Submitting author:** @sebhaan (Sebastian Haan)
**Repository:** https://github.com/sebhaan/geobo
**Version:** v1.0.0
**Editor:** @hugoledoux
**Reviewers:** @npetra, @sgkang
**Archive:** 10.5281/z…