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Vortex Version: 0.16.15
Memory: 15.96 GB
System: win32 x64 (10.0.17134)
For some mods in games like Fallout New Vegas, Vortex shows a message that says "X mod contains multiple plugins" and offers opt…
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It seems (some?, all?) WINE implementations only have stubs for IFileOperation.
WINE Info:
- Version: 8.1
- Related WINE issues:
- https://bugs.winehq.org/show_bug.cgi?id=52350
- https://bu…
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http://www.nexusmods.com/skyrim/mods/55215/?
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It seems to fail when I have to many mods that would end up being "masters" for the Synthesis.esp
I guess this can be fixed by adding a INCLUDE or EXCLUDE list of mods in the settings, so the patch…
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http://www.nexusmods.com/skyrim/mods/40491/?
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# The problem
Files that are updated in VFS are written to the original location instead of the Overwrite directory. This is a major change from previous Mod Organizer behaviour, and invalidates mu…
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Hi,
I've downloaded your utility, which seems to do a lot of great stuff, but I have a few perplexities:
a) I have made a zPatch.esp with all my files, but your patch is completely invisible to the …
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## The problem:
Launching LOOT via MO2 produces the following error:
```
Error 87 ERROR_INVALID_PARAMETER: The parameter is incorrect. (0x57)
. binary: 'C:\LOOT\LOOT.exe'
. owner: BUILTIN\A…
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Opening this to collect unicode related TODOs and fixes
- [x] _unicode and _encode should be renamed - leading underscore means private --> decode, encode
- [x] decoder
- [ ] encoder
- [ ] e…
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Every time I enable a mod it works fine but when I exit NMM then go back in it and keeps disabling some mods and its always the same mods.