-
```
What steps will reproduce the problem?
1. Complete the Adventure mode in DKR
2. Start a new game in Adventure Two mode
3. Drive into any track
What is the expected output? What do you see instead…
-
```
The same random flickering is seen on official trunk and HWFBE version.
```
Original issue reported on code.google.com by `pokefan0...@gmail.com` on 30 Sep 2010 at 12:26
Attachments:
- [Beetle A…
-
```
The same random flickering is seen on official trunk and HWFBE version.
```
Original issue reported on code.google.com by `pokefan0...@gmail.com` on 30 Sep 2010 at 12:26
Attachments:
- [Beetle A…
-
```
What steps will reproduce the problem?
1. Complete the Adventure mode in DKR
2. Start a new game in Adventure Two mode
3. Drive into any track
What is the expected output? What do you see instead…
-
```
The same random flickering is seen on official trunk and HWFBE version.
```
Original issue reported on code.google.com by `pokefan0...@gmail.com` on 30 Sep 2010 at 12:26
Attachments:
- [Beetle A…
-
I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures
(Look at the bottom, the artifacts are clearly visible)
![image](h…
-
Follow-up work from #8491.
-
-
with sl_beta_test set to true, pre-adventures fails always with ```Starting preadventure script...
You don't have a Pet Coral for a familiar.```, regardless if you even own a beach comb or not
-
### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…