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## Problem statement
It looks there is no need to convert input data into bmesh because it's quite expensive.
https://github.com/nortikin/sverchok/blob/ff53b66cc349b74b0db67139e92947d0d0f51bd6/n…
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Import it3000-mc256.obj to blender, color attribute can be used as material base color. However, import refine__name__.obj file to blender, color attribute is not found.
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In the 3rd iteration over the connected components the line at 307:
status = mcGetConnectedComponentData(context, cc, MC_CONNECTED_COMPONENT_DATA_FACE_TRIANGULATION, 0, NULL, &numBytes);
causes …
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```
(-> (cuboid 80)
(g/as-mesh {:mesh (gm/gmesh)})
csg/mesh->csg)
```
... works as expected, but if I try to catmull-clark the mesh before converting to CSG, like this:
```
(-> (cuboid 80)
…
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Hi Alec,
Could you please update the examples in FAST? Many examples don't contain meshes, like bikini, bubble-man, blinden-hund etc. It would be great if you can update examples and add meshes (a…
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I wanted to refactor the mesh type long ago in GeometryTypes, and now that I'm working on propper FEM integration into Makie it becomes even more relevant to rethink the mesh representation.
My cur…
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## Description
Dear Pyvista-Team,
Thank you for your amazing contributions !
I have found a problem of applying textures with multi 2D uv maps:
I have an obj file in a standard Wavefron…
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Hi Ryan, is it possible to generate a set of random points and then generate a concave mesh around them?
I am an artist who can code a bit and i use unity c#. Problem is that i dont have the triangle…
ghost updated
5 years ago
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Hello! I want to see the results of normal extracted from `Geometry Grid and MLP` Module, is there any scripts to finish this?
Waiting for your reply!
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### Godot version
4.0 (various, including b50acebd48d7e45a1444e553a5ea9878ef87592a)
### System information
MBP Silicon
### Issue description
I get a crash when I call `commit` on a surf…