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Dev engine causes many old maps to have increased brightness. They can be too bright.
https://springrts.com/mantis/view.php?id=5108
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SpringLobby 0.243-222-g7bb2489 leaves the current battleroom (same action like you click on [leave])
https://youtu.be/H92MsFTgtwo
No more information on verbose mode (_-f 5_)
A bit difficult to repro…
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```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/…
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In Arch linux i installed the springlobby package (2.43) with pacman, connected to the official server, said yes to downloading engine 100, let it download, connected to a game using engine 100, and s…
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[7:18 PM] Rafal[ZK] random bug i noticed: debris left after killing a nanoframe shows "noname" in tooltip instead of player name
[7:19 PM] Rafal[ZK] while debris left after killing funnly built unit…
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see https://springrts.com/mantis/view.php?id=5072 for details, maybe has already been fixed
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Originally posted in https://springrts.com/mantis/view.php?id=4362, relayed over here:
The issue is that the autohost (it seems) sometimes shuts down the server too soon, it doesn't give enough time …
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This is about the official, public autohosts.
1) map selection
There exists system of "featured" maps and definitions if a map is suitable for 1v1, teams or FFA. Why is it not used?
-Tiny maps shoul…
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[f=-000001] : ...c/AI/Skirmish/Shard/dev/ai/BA/taskqueuebehaviour.lua:17: attempt to perform arithmetic on field 'income' (a nil value)
stack traceback:
[C]: ?
[C]: ?
...c/AI/Skirmish/Shar…
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I exploded a few things and none had the sparky fire trail.