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tomjn
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Shard
A reprogrammable AI framework for the Spring Engine
https://shard.tomjn.com
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Geo Handler implementation
#149
Fx-Doo
opened
6 years ago
0
Move the C++ Wrapper to another repo
#148
tomjn
opened
6 years ago
0
added MoveAndPatrol function to unit.lua
#147
Damgam
closed
6 years ago
0
adds some helper functions to improve behaviour life cycles
#146
tomjn
closed
6 years ago
0
added some morph methods and stuff
#145
tomjn
closed
6 years ago
0
WIP Placement handler
#144
tomjn
closed
6 years ago
4
recursion not permitted
#143
pandaro
closed
6 years ago
3
game and map api call and minor
#142
pandaro
closed
7 years ago
2
fix missed owner callin
#141
pandaro
closed
7 years ago
0
syntax guideline
#140
pandaro
closed
7 years ago
1
uniforming executeCustomCommand() for native and lua env
#139
pandaro
closed
6 years ago
5
native implement Unit:UnitDamaged
#138
pandaro
opened
7 years ago
3
game getUnitByID() c++ api problem in native env
#137
pandaro
closed
7 years ago
4
native CanBuild
#136
pandaro
closed
7 years ago
4
update official BA to eronoobos repo
#135
pandaro
closed
7 years ago
6
fixxing shardNative
#134
pandaro
closed
7 years ago
1
Attacker Grouping
#133
tomjn
opened
7 years ago
0
fix typo in unithandler
#132
pandaro
closed
7 years ago
2
Vfsfix
#131
pandaro
closed
7 years ago
2
A Proper Building Placement Algorithm
#130
tomjn
closed
6 years ago
2
start cleaning from useless shardlua internal check
#129
pandaro
closed
7 years ago
5
Rename AI object to Shard
#128
tomjn
closed
7 years ago
0
Shard Gadget Loader
#127
tomjn
closed
7 years ago
6
Platform object
#126
tomjn
opened
7 years ago
0
BWAPI implementation
#125
tomjn
opened
7 years ago
0
Swap shard_native and shard_lua
#124
tomjn
closed
7 years ago
5
my personal unstable dev status
#123
pandaro
closed
7 years ago
19
Audit the Spring_Lua implementation
#122
tomjn
closed
7 years ago
10
Re-add Null run to Travis
#121
tomjn
closed
6 years ago
2
Move Engine/Environment specific stuff to `boot.lua`
#120
tomjn
closed
7 years ago
0
Flesh out the Null API
#119
tomjn
closed
7 years ago
5
Testing LuaAi in a commonsense way
#118
pandaro
closed
7 years ago
6
first attempt to add ShardLua callin
#117
pandaro
closed
7 years ago
7
improve automatic tests / minor changes
#116
abma
closed
7 years ago
2
BA broken
#115
abma
closed
7 years ago
6
BA broken
#114
abma
closed
7 years ago
2
Travis CI Configuration
#113
tomjn
closed
7 years ago
0
Null API for Unit and Integration Tests
#112
tomjn
closed
7 years ago
1
badly broken
#111
abma
closed
7 years ago
0
remove all submodules
#110
abma
closed
7 years ago
4
evo rts submodule is missing
#109
abma
closed
8 years ago
3
add OwnerBuilt, OwnerDamaged, OwnerIdle, OwnerMoveFailed
#108
eronoobos
closed
7 years ago
6
more behaviour:Owner* callins
#107
eronoobos
opened
8 years ago
4
extend map-drawing API, add built-in EchoDebug for modules, add draw widget to repo
#106
eronoobos
closed
8 years ago
7
question about unit callins for other teams
#105
eronoobos
opened
8 years ago
3
load lua code game archive
#104
abma
closed
7 years ago
13
add direct file i/o and possibly load/save to API
#103
eronoobos
closed
6 years ago
1
Separate C++ and Lua into 2 repositories
#102
tomjn
opened
8 years ago
46
add controlpoints and map drawing functions to API
#101
eronoobos
closed
8 years ago
3
move controlpoints to API
#100
eronoobos
closed
8 years ago
1
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