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With enough effort & time, the `HCItemOverrides` class should let me do what I need, similar to how the Stat Counters were made using a `BaseCounter` class and extending it from there. A core `BaseWe…
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There are some weapons-related differences between NXEngine-evo and Cave Story:
- ~~Missile Launcher can't break destroyable (grey) blocks.~~
- ~~You can shoot through the blast doors in Core.~~
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Subc2 updated
3 years ago
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sticky bomb/splash damage
Giant missile super slow but huge area
Electric/stun bomb causes ships to stop moving for x seconds.
Electric arc/ circuit attack?
Machine gun missiles.
Laser …
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The weapon with "lightning" effects are not affected by raceghosts command. Hopefully someone can fix this in the future, but in the mean time i guess it would be a good idea to remove
/give eb, /give…
QaleQ updated
9 years ago
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```
Different types of projectiles.
Randomly generated when enemies are slain.
random stats.
particle effects.
```
Original issue reported on code.google.com by `MadCloud...@gmail.com` on 19 Jul 201…
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I woud recommend reworking the Weapon - Ability System
1. you shoud seperate Weapons and Abilitys
2. it woud be better if you coud create an Weapons like that:
Weapon Minigun = new Weapon(name, V…
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Ingame name : Abbc / Abcc
## Detailed Description
Hello sir , how can a weapon T4 can be more weaker than a T1 weapon ? And why in the Items(Weapon) Vendor i cant find a Sword 2H or Axe 2H if i a…
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Warning - warranty void: do not store this weapon with more than 3 shells loaded.
copy from AutoShotgun
reload time 1 second
damage 75%
Special: if this weapon has less than 3 shells in it, it…
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# Basic weapon
A basic weapon for our FPS should offer at least the following functionality:
1. - [x] Physical model
2. - [x] Ammo Information
3. - [x] Equip method
4. - [x] Drop method
5. …