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When you add images to an atlas you could add for example
```
guy_jump_1
guy_jump_2
guy_jump_3
```
What if we could add
```
guy_jump_1_DIFFUSE
guy_jump_2_DIFFUSE
guy_jump_3_DIFFUSE
guy_jump…
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This shader is apparently artist-friendly, physically based and compatible with many other applications (substance painter creates texture maps for it, game engines also support it etc.).
Since Cycle…
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Recently upgraded from v1.7.0 to v.1.8.0 and since then Ive had some issues importing some gltf files.
I tried importing them from my Defender exporter (from Blender) and then attempted plain gtlf ex…
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Leave **visual** information (e.g. in map data) about an "unknown blocks" or "nodes" to view data from map made with some mods, not "unknown block" stub. Cause hard or impossible to find textures som…
Ygarr updated
2 years ago
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This is an excellent work! I want to use this textures on flame!
But,the head model have 20481 vertices, it is not compatible with flame!
How can I convert this textures to flame-textures?
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### Environment
Environment:
Second Life Release 7.1.11.10947335521 (64bit)
Release Notes
You are at 225.9, 67.0, 22.6 in Bug Island 2 located at simhost-05184521a8887a5b8.agni
SLURL: http://…
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On one hand, distributing a delta map package as a released map isn't a good idea, but it's handy for things like the nightly server.
People may still want to make a map delta package just to ship …
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## The problem
As of #19837, `Meshcat` can specify an environment map. However, the images that are supported (png, jpg) can only support low dynamic range images. This has an appreciable impact on t…