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Ok this is where we now chat
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@rudolph-git-acc
I have added the sawtooth and approximate bounds to the repo here
https://github.com/km-git-acc/dbn_upper_bound/blob/master/dbn_upper_bound/pari/abbeff_largex_bounds.txt
Also, t…
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The hot reload and hot restart is not update app after change in my code. After exec flutter run, I make change in a simple text line and press R in windows terminal (power shell). The log in console …
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# Overview
This is a proposal based on [#1048][issue1048] (thank you to everyone discussing in that thread). I opened this because I believe that conversation contains important ideas but addresses…
hryx updated
2 months ago
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Hi guys,
So here's the thing: I'm building a VTOL model similar to the standard VTOL which has some specifications in terms of motor setup: for example, the front motors have less torque than the b…
TSC21 updated
4 months ago
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The goal of this issue is to have a working MVP in which the single pendulum can be controlled in two modes: idle and torque.
In order to enable this functionality, we need to port from `gazebo-yar…
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I'm curious to read an explanation of fundamental technical differences or similarities between Perl 6 macros (and, separately if appropriate, 007 macros) with Lisp FEXPRs. I thought ven especially mi…
raiph updated
2 months ago
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When comparing Jolt to other physics engines such as Bullet and PhysX, one feature I see missing is the ability to compute gyroscopic forces on rigid bodies.
For both Bullet and PhysX, gyroscopic f…
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### Steps to reproduce
1. Create a basic app that utilizes the RefreshIndicator.
2. Run the app on an iOS device and drag the screen downwards to show the refresh indicator.
### Expected results
A…
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**Describe the bug**
Compared to GODOT physics, Bod2D is missing a lot of collisions. Here are my solver settings:
![image](https://github.com/appsinacup/godot-box2d/assets/18729296/a67fa4bc-5a27-…