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**Describe the project you want to add with tech stack**
Project Name: Drum Kit
Project Description: A simple drum kit that allows users to play different drum sounds.
Tech Stack: HTML, CSS, JS
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ADSR envelopes are set so a new note always starts at 0 volume and then increases to a destination volume over time. Currently it is not possible to start a note at full volume, which is not good for …
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Mode of use:
import { Soundfont } from "smplr";
const context = new AudioContext();
const marimba = new Soundfont(context, { instrument: "marimba" });
marimba.start({ note: 60, velocity: 80 })…
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**Describe the bug**
This isn't exactly a bug, but I think it's undesired behavior in many cases: velocity should not affect the MOD OUT amount, at least by default.
If there is a default velocity…
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Steps to reproduce:
- kit with a sample row
- enter kit 16 levels kit view
- trigger one of the velocity buttons and hold it down
- trigger another velocity button from the same kit item
Expected be…
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Hello there,
thanks so much for these wrappers! They used to work on my other machine but now I get strange behaviour:
+ slicing works like a charm (so the interface to the CLI is working appare…
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## Environment
Python version: 3.10.9
cmus version: v2.10.0
## Log file
```
57239 2023-04-08 17:00:35 ERROR root Error happened
Traceback (most recent call last):
File "/home/benjamin/.…
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### Issue type
Muse Sounds bug
### Bug description
When exporting as WAV (or MP3 for that matter) randomly (yet predictably within a score) notes will be omitted from the export. These notes …
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Superpowered version: 2.5.1
**Describe the bug**
The SuperpoweredDecoder prepends about 48ms of silence plus pre-ringing to compressed audio files. This creates problems when trying to time align …
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I own the original plaits hardware from MU and one thing I know for sure (just tested it) is that all original 16 engines (and the 8 new engines) respond to the trigger being patched. There is no need…