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I think an interesting feature is that the ocean and water material should have physics.
How can I do so that in the ocean I can "waft" a capsule for example?
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To keep the issue tracker relatively uncluttered, this is a list of things that we've decided to lower the priority on, for one reason or another. When it's time to do one, we'll take it out of this i…
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I am using Mujoco v1.5 as physics engine. When I run examples/trpo_swimmer.py, the error is:
`AttributeError: /home/ps/git_resources/rllab_goal_rl/vendor/mujoco/libmujoco150.so: undefined symbol: m…
psguo updated
6 years ago
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Portal gun addons like [Seamless Portals](https://steamcommunity.com/sharedfiles/filedetails/?id=2773737445) and [Portal Gun Improved](https://steamcommunity.com/sharedfiles/filedetails/?id=1626472709…
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# How to make the child physical model object rotate with the parent object
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##### Description
When I rotate a model object, I find that the physical model of the child does not rotate, resulting…
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**What MVP does your issue request work on?**
- [ ] Physics based dice roller
- [ ] GM customization options to all input
- [ ] Create Exploration or Encounter modes
- [ ] Add players/NPCS/Beasts/…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
v2.1.4 stable
**Issue description:**
The standard 2d physics step performs force integration before velo…
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Titles that share game engines may be affected by the same issue. It would be useful to tag this and filter by it
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The only tutorial for beginners is the wiki, which doesn't cover showing the objects on the screen.
I would write more but i have to go.
ed588 updated
7 years ago
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# Fluid Physics
### Proposal Idea
Implement fluid mechanics for water/lava block types.
1. Implement fluids that expand out forever downwards and horizontally. In this context, "forever" is probably …