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### Describe the project you are working on
A demo project showcasing Godot's capability for high-fidelity visuals
### Describe the problem or limitation you are having in your project
Godot 4.0 in…
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Hi everyone,
I might have found a bug (or my use of manifolds is not intended):
When creating a simplex mesh and attaching a manifold to _only some, but not all_ cells, may create 'holes'.
My testc…
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Hello,
I'm struggling a bit with the concept of data at *node* locations, and hope that someone might be able to help me ... As usual, I'm coming at this from a CF data model perspective, trying to…
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Hi, when will dynamic occluders and probe spacing volumes hit unity plugin?
Rather than volumes i would think it better to tag the navigation mesh with spacing. So you can have multiple navigation…
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**Describe the bug**
We were modifying our code to work with the latest Firedrake version, and every test with SEM quads now shows greater error.
**Steps to Reproduce**
Steps to reproduce the be…
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so, im having a ton of fun with this mod in the current pack im playing. as a result ive thought about a couple cool implants and mechanics.
_additional parts:_
- **deployable glider:** basicall…
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Hi!
I just wanted to get some clarification on how sg_alloc_buffer and sg_init_buffer are supposed to be used. I've been generating mesh data on separate threads and calling sg_make_buffer inside the…
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```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
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```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
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```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…