-
```
like in Pete's OpenGL2 on psx emulation
cartoon shader, basic cell shading, glow type cell shading (photoshop outerglow
type)
would be this awesome:
PS can someone tell me how to post this as E…
-
```
like in Pete's OpenGL2 on psx emulation
cartoon shader, basic cell shading, glow type cell shading (photoshop outerglow
type)
would be this awesome:
PS can someone tell me how to post this as E…
-
```
like in Pete's OpenGL2 on psx emulation
cartoon shader, basic cell shading, glow type cell shading (photoshop outerglow
type)
would be this awesome:
PS can someone tell me how to post this as E…
-
-
I have been trying to run all the AppImages from their repositories and they all say: Illegal instruction when trying to run
-
### Godot version
4.0 Beta 10
### System information
GTX 1070, forward_plus, mobile, gl_compatibility
### Issue description
specular reflection fickering (see video)
https://youtu.be…
-
```
Qt: Session management error: Authentication Rejected, reason : MIT-MAGIC-COOKIE-1 authentication rejected
WARNING StelFileMgr::StelFileMgr: could not find install location: "/usr/share/stellari…
-
**This code gives an error:**
!python3 launch.py \
--config configs/imagedream-sd21-shading.yaml --train --gpu 0 \
name="imagedream-sd21-shading" tag="astronaut" \
system.prompt_proces…
-
### Windows build number:
10.0.22621.1702
### Your Distribution version:
22.04
### Your WSL versions:
$ wsl --version
WSL version: 1.2.5.0
Kernel version: 5.15.90.1
WSLg version: 1.0.51
MSRDC…
-
Looks like each shader type can have its own set of uniforms and they can also depend on other settings. E.g. map shader seems to have a bunch of map textures bound and then more when adv map shading …