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## Problem
Currently, when one defines a struct with an `atomic`, one has to use it as a `read_write`.
```wgsl
struct MiscData {
num_fine_shapes: atomic,
...
};
@group(0) @binding(0) …
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# Compatibility Report
- Name of the game with compatibility issues: Indigo Park: Chapter 1
- Steam AppID of the game: 2504480
## System Information
- GPU: AMD Radeon RX 7700 XT
- Video drive…
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# Compatibility Report
- Name of the game with compatibility issues: Resident Evil 4 (2023 Remake)
- Steam AppID of the game: 2050650
## System Information
- GPU: Radeon RX 7900XTX
- Driver/LLV…
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I have no idea how DirectX works, but I wonder if it would be a lot of work to support DX12, given it should be pretty similar to DX11?
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In mingw:
```
In file included from D:\a\dviglo2d\dviglo2d\repo\libs\third_party\sdl\repo\src\cpuinfo\SDL_cpuinfo.c:27:
D:/a/dviglo2d/dviglo2d/repo/libs/third_party/sdl/repo/src/core/windows/SDL_wi…
1vanK updated
1 month ago
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also broken with 23.1.5
no issue with Server 2019
https://ci.appveyor.com/project/knossos/knossos/builds/47779695
unfortunately needs `QT_OPENGL_DLL=opengl32` to even pick it up (workaround for…
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The D3D12 backend is strictly inferior to our Vulkan backend at this point, mostly due to much more efficient memory management on the part of the Vulkan backend, so I recommend that we prefer it over…
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### Tested versions
Reproduciable in 4.4dev2, 4.4dev3
### System information
Windows 10 - Godot v4.4dev(2, 3) - Vulkan/d3d12 Forward+
### Issue description
In the title
### Steps to reproduce
P…
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In the struct `VAConfigAttribValEncHEVCBlockSizes` defined in [here](https://github.com/intel/libva/blob/master/va/va_enc_hevc.h#L193), the min/max fields for `max_transform_hierarchy_depth_inter` and…
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Hi I've faced an error while trying to capture frame using renderdoc.
I followed these steps: https://bkaradzic.github.io/bgfx/overview.html#renderdoc
**RenderDoc version 1.2 built from 204724be**…