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### Short Description of the issue:
Weapons emit artifact noise when game volume is set to 0, captured on video.
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### Steps to reproduce the issue:
Set game audio to 0.
Fire ship weapons.
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When I run DeviceSelector scene, I immediately get this error Stream initialization error (OpeningDevice)
win10.
unity version 2021.3.4
Not sure if I'm getting something wrong, I'm not using an…
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I got the switch port to run on iOS using some random gamemaker game on the app store, But i'm just wondering how it was changed
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- cocos2d-x version: 3.14
- devices test on: Debian (Jessie)
- developing environments
- NDK version:
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce…
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### Environment
Second Life Release 7.1.9.9746418574 (64bit)
Release Notes
You are at 6.9, 152.5, 23.0 in Pasta Cake located at simhost-07c6878b4a755f512.agni
SLURL: http://maps.secondlife.com/s…
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I am trying to integrate the C++ library directly, without using the plugins for Unity or FMOD.
When trying to link the `ResonanceAudioObj` library, I get the following error:
```cpp
error: /Appl…
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Do I understand correctly that your library is written in blitz basic? Why not in C++?
What about add next functionallity:
Add random generator.
Read\Write files.
Date\Time functions.
Direct …
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Hi.
This is a suggestion to switch to one (1) single audio backend.
While having multiple audio backends sounded good in alpha development (on paper) it is simply not viable and is too huge a cost t…
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### Environment
Second Life Release 7.1.8.9375512768 (64bit)
Release Notes
You are at 86.2, 168.0, 22.9 in Rumpus Room 4 located at simhost-040b83eb1ef209ed9.aditi
SLURL: secondlife://Aditi/se…
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My HP04 suddenly does not react to any action controlled by Homebridge