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**OS/device including version:**
Linux Debian/Linux Manjaro
**Issue description:**
Ok, admittedly, my setup is a bit weird but it shouldn't matter I think? My project lives on another PC then t…
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I like this module, feels so clean and organised. It has so many features I would LOVE to use, because there are not many google play game services modules for Godot.
I followed instructions, compile…
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### Godot version
v3.5.stable.official [991bb6ac7]
### System information
macOS 12.5.1 (21G83), Apple M1 Max MacBook Pro
### Issue description
Simply covering up the game's window with another OS…
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I wish I had known about your plugin a year ago. I ended up writing a specialized "Keyboard Scene" that is switched to whenever text input is required.
So, I have to ask: does this plugin work in a…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
***Bugsquad note2:** Also, please avoid asking when this will be fixed. The issue is co…
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### Godot version
4.0.2.stable
### System information
Windows 11, Vulkan, RTX2070 Super
### Issue description
- CanvasItems scale mode is required for nice UI scaling.
- SubViewports being used …
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Use this issue type to request a new repo in `knative-extensions` (or
`knative`, which may require additional discussion).
## Repo information
Org: `knative-extensions`
Repo: `educationa…
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### Describe the project you are working on
A game that uses collision layers.
### Describe the problem or limitation you are having in your project
There is a neat feature to be able to [name coll…
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**Godot version:**
Godot 3.1.1
**OS/device including version:**
ArchLinux
**Issue description:**
When my game crashes, Godot displays the error in the debugger, but when I close the crash…
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**Your Godot version:**
4.1.1
**Issue description:**
Tutorial page about Ray-casting says this:
_"Godot physics runs by default in the same thread as game logic, but may be set to run on a separat…