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Particle emitter entities. Some simple entities to add Slick's particle stuff into the game ;-)
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#### Steps To Reproduce
1. Login on a viewer build that has the new ribbon paricles feature.
1. Rez 2 boxes, and link them together.
1. Save this script in the root prim:
```Java
…
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### Godot version
v4.2.beta3
### System information
Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0…
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I was trying the standard "object leaves a trail of particles" effect but found that the particles were rendered relative to the emitter - even if the emitter moved - rather than keeping their own pos…
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### What and How?
Trails of items or maybe even just particles for certain ranks.
Toggled with a command (`/trail`).
Each rank could have a different item/particle.
### Why?
Would just be c…
srnyx updated
2 years ago
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I have implemented a function that takes in the coordinates of a point in the room, along with the camera index for the current camera, and it returns the GUI layer coordinates in an array. I found th…
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Original issue reported on code.google.com by `Cry...@gmail.com` on 8 Sep 2013 at 9:32
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Here is the complete description
System Info:
Operating System: Windows 11 pro 22H2
Graphics card: Geforce RTX 4090
Blender Version
3.3.0 and 3.4.0
Daz and Bridge version
Daz 4.20.0.17
B…
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Original issue reported on code.google.com by `Cry...@gmail.com` on 8 Sep 2013 at 9:32
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### Powerups
- [x] Firepower
- [x] Thrust
- [x] Shield
- [x] Hyperspace
### Enemies
- [x] Asteroids
- [x] UFOs
### Foreground/Backgrounds
- [x] Explosions
- [x] Stars
- [ ] Space debris
### GUI
- [x]…