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Titles that share game engines may be affected by the same issue. It would be useful to tag this and filter by it
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Linux Mint 21 (Vanessa) - Vulkan (Mobile) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i…
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### Godot version
v4.0.rc5.official [6296b4600]
### System information
[4.0 RC5 Win 11] - HTML5 on Google Chrome On Android Mobile Devices
### Issue description
Hi,
Running Godot Engine v4.0 R…
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The `xr-room-physics` component is very helpful. It would be nice to add mesh detection (available on Quest 3) to it.
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# Fluid Physics
### Proposal Idea
Implement fluid mechanics for water/lava block types.
1. Implement fluids that expand out forever downwards and horizontally. In this context, "forever" is probably …
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hello,
I am using DART as physics engine for Gazebo 9.
I found this bug when attaching a contact sensor to a model.
When I display the gazebo topic associated with this sensor, I can see that…
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Since there have been a few issues popping up with the collision system flixel uses (see #1301, #1270, #1078), and seeing how the next version of Flixel will be 4.0.0, this seems like the perfect time…
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Investigate mapping additional properties into blender collision system.
Ref: #84
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This build delivers a few long standing fixes and improvements.
Changes:
- Grab tool: maximum distance added
- Grab tool: help message on how to vary distance.
- Physics engine: Collision improv…
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