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In the Hammer version of TF2, I've just noticed that the materials on brushes and models are low resolution. When I load up tools for something else like HL2 or the SDK, it's fine.
Just want to let y…
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### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
Project media can pollute the syste…
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### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
Creating StandardMaterial3Ds for us…
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**Mods (complete and add to the following information):**
- **Arma 3:** `1.98.146373`
- **CBA:** `3.15.1`
- **ACE3:** `3.13.2`
**Description:**
The spray paint textures from the tagging module …
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Probably related to #967
While adding godot-cpp 4.0 to [xmake-repo](https://github.com/xmake-io/xmake-repo) the builds for mingw/x86_64 on MSYS2 failed with seemingly no error output:
```console
…
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**Describe the project you are working on:**
Top-down shooter with a heavily reliance on data-driven design in character composition.
**Describe the problem or limitation you are having in y…
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The palette of tile types normally displays small preview rectangles of a given set of tiles (the patches in question are defined in editor.cfg, since they're not always rectangles for certain tile ty…
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### Reviewed guidelines
- [x] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [x] I checked for existing similar suggestions
### Summary
It would be g…
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I'm having the same issue as ardawan reported [here](https://github.com/Zylann/godot_heightmap_plugin/issues/85): terrain remains pitch black using the default Classic4 shader under Mac OS. The Classi…
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Is it possible to use it as texture on some object like a sphere in OS X?