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### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Ubuntu 22.04.2 LTS
### Issue description
**Context :**
I have a `Tilemap` with two layers:
- Ground with Z index 0
-…
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### Tested versions
- v4.2.1.stable.official [b09f793f5]
- v4.3.dev2.official [352434668]
### System information
Godot v4.3.dev2 - Windows 10.0.19045 - Vulkan (Forward+ & Mobile) - dedicated NVIDI…
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One feature I always wanted were **resizable tile layers**. I want to map **smaller or bigger tiles** in order to provide more details and I personally worked around it by creating [extra tilesets](#i…
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### Describe the project you are working on
A game with a tile/gridmap node
### Describe the problem or limitation you are having in your project
I want to make variants of blocks, water to have "s…
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I found this plugin very helpful, but was wondering if you would consider extending it to also accommodate TileScenes. Locally I was able to hack together a proof of concept:
```swift
var sce…
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**Godot version:**
3.2.1.stable.official
**OS/device including version:**
Windows10
**Issue description:**
The GDscript function get_cell_autotile_coord() returns a zero vector when the cell …
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```
Implement ability to fill areas of one kind of tile with another tile (like
raster editors' filling bucket tool).
Also it will be handy to have ability to convert all tiles of specified kind in
…
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After I tried to select a load a tsv file from the web > tilelayer menu option (which didn't work, although that was probably my fault), so I tried to go back and fix it, but the item is now gone from…
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Probably the most frustrating thing in the Defold editor when working on 3D levels, assembled from 2D flat objects as sprites, tilemaps, is z-fighting. The objects are sorted by the distance of the pi…