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Has anyone else successfully assigned materials or solid colors to multiple faces incorporating animations?
So you might have a single mesh broken into mulitple faces, like animating a dinosaur, s…
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For some sketchup models, I'm currently not finding the texture material. This seems related to if the model is a component. Here are two files, one of which is a component, and we don't find the text…
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Thoughts on removing `ar` attribute? Rational being this should just be for "free" on platforms that can support it, rather than something one explicitly has to ask for.
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Not sure what's going on... but seems like there GLTF2USD converter has made changes in hiearchy, where I used to just delete "Armature/" and animation works on both MacOS and iOS.
Today when I tri…
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```bash
TATATs-MacBook-Pro:gltf_example jimmyg$ python gltf2usd.py -g DamagedHelmet.gltf -o Damaged.usdz
Traceback (most recent call last):
File "gltf2usd.py", line 1372, in
convert_to_usd(…
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Answer the below. **DO NOT DELETE!!**
- **What experience do you have with ARKit?**
Some
- **Have you read the README carefully?**
Yes
- **What version of the product are you usi…
ghost updated
5 years ago
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Given a mesh that is broken up into multiple faces.
If you put solid colors as materials on all the faces, it gets exported correctly as display color.
If you have a textured material on any of …
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[weird_bone_names.zip](https://github.com/kcoley/gltf2usd/files/2312910/weird_bone_names.zip)
From Blender default, bones often named: bone.000, bone.001, bone.002 and this GLTF to USDA converter s…
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I basically have bunch of joints, animated, under Armature, exported from Blender.
[loopingnoise.zip](https://github.com/kcoley/gltf2usd/files/2328260/loopingnoise.zip)
Error Message:
```bas…
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I started getting:
```
converted usd file extension from .usdz to .usdc: /var/app/current/tmp/d1a2b68740f1789264028e52919e1ac625cbd560cd0c894a4701205cefa4b4f4/usdz/dist.usdc
Traceback (most recen…
ghost updated
5 years ago