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I use reallusion [iClone ](https://www.reallusion.com/)and Character Creator which are similar to [DAZ3D](https://www.daz3d.com/).
What I am looking for is to have full body motion capture face a…
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### Description of Issue
Add basic support for authoring blend shapes in Maya when exporting UsdSkel meshes.
The `UsdSkelBlendShape` prim (blend shape target) holds offsets to the base mesh so …
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Hello Niels, is it possible to have Blender version of Avatar Exporter? I am reading the Maya code now and hoping that maybe we can just use it for Blender, what's the actual specifications for .FCA?
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When I export my character the blendshape animations does not export. When exporting with skeleton that is. it animates fine if I animate without skeleten as it goes into points mode.
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@soubhiksanyal I tested RingNet with some images extracted from RAVDESS. It seems RingNet can't work well for closed eyes, just as the following image shows.
![027](https://user-images.githubusercon…
wx176 updated
4 years ago
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blendshape names empty after export
i used this model: https://www120.zippyshare.com/v/uSqKqYBx/file.html
this is the original
![qdqdqdt](https://user-images.githubusercontent.com/40926879/791145…
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**Is your feature request related to a problem? Please describe.**
I am baking effects like fluids into gltf. I bake the simulation down into a low resolution mesh per frame and then animate it's vi…
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Hi I wonder does the latest AR Foundation support ARKit 3 Simultaneous Front and Back Camera feature?
I checked RearCameraWithFrontCameraFaceMesh scene from AR Foundation samples, but it doesn't de…
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hello,
automatic level of detail generation would be really useful, it reduces project size and working time with the only disadvantage of higher load time,
in addition to automatic level of detail …
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One of our Crest URP users seems to be getting errors on Xbox one.
First they got the error `Crest requires a graphics device that support compute shaders` which does not make sense as Xbox One use…