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Most of the time the editor does not open on top of the other windows, but instead the previously open application receives the focus instead after the map is loaded via recently opened maps list in w…
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I noticed when compiling 2 copies of the same test map made in TrenchBroom with my wal-less texture profile I made for Digital Paintball2 with the same exact settings except for the light pass. I use …
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The Issues panel has a lot of refresh problems, it keeps becoming all white, or random lines will disappear, or it just won't update anymore and require to scroll weirdly or restart Trenchbroom. Kinda…
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[se2-crash-2.log](https://github.com/kduske/TrenchBroom/files/3942475/se2-crash-2.log)
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Hello,
### System Information
TrenchBroom rev 4455ee2046bd1e62c67fc285c62571c41bae68f7 on Arch Linux x86_64
### Expected Behavior
Open map `quoffee/src/e1m9_ukko.map` from [Coffee Quake](h…
ghost updated
4 years ago
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### System Information
TrenchBroom 2019.6 Release
Windows 10 Home 64 bit
### Expected Behavior
textures should be rotated or offset correctly
### Steps to Reproduce
export an obj
### issu…
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Split from https://github.com/kduske/TrenchBroom/issues/1767
> By minimal mode, I mean the option to get rid of the new icons row, a simple 'turn icons on/off' would suffice, but having less thing…
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### System Information
macOS 10.15, current master 2e4a21727d2caa4066c648a81e440dc95f434813
### Expected Behavior
No graphical glitches.
### Steps to Reproduce
1. new Quake map, setup 2…
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There are lots of typedef such as
```
typedef std::vector BrushList;
```
These should be renamed to BrushArray to distinguish them from true lists based on `std::list`.
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Combine all meshes into one and use a texture atlas, presumably with a customized fragment shader to allow for wrapping textures that are looked up?
Shfty updated
4 years ago