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Using the proprietary Nvidia driver version 515.48.07 on Pop!_OS 22.04 LTS x86_64 with a NVIDIA GeForce RTX 3070 and launching gamescope with the -H or -W settings changed whether windowed, borderless…
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### Godot version
4.0.beta1
### System information
Windows 10, Vulkan, GeForce GTX 1060 6GB DCH driver 511.79
### Issue description
The VCS settings menu shows up as completely black.
…
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When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for `openxr-steamvr-passthrough` isn't …
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Getting the following on my local branch off main from a187e05ae6ee535f6f69e4e50029de589148d254:
```
shark_tank local cache is located at C:\Users\skapusniak\.local/shark_tank/ . You may change th…
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Hi,
seems last few releases of OpenVR have been adding new graphics API support but SDK only ships with a OpenGL "hello world" sample..
can new samples be added or existing opengl hello world sampl…
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I tried to scan the DOS and windows versions of Versailles 1685 but android scummvm says there is no scummvm game in my folder. The windows and Android standalone scummvm detect the game so it seems t…
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Hello,
my project has a problem mentioned in the title above and I am not able to solve it. I don't have much knowledge of kotlin and I have no idea what is going on to generate this error. In the re…
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Hello AMD developers,
I tested your current software stack on Windows 10 and Linux and I found the following issues or missing features that should have been working:
### 1. Linux-only: AMFVideo…
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### Tested versions
Reproducible: Latest master v4.3.rc.custom_build.e343dbbcc, 4.3 betas 1, 2 and 3.
### System information
Godot v4.3.rc (e343dbbcc) - Android - Vulkan (Mobile) - integrated Adren…
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# Motivation
Tile-based deferred renderers (TBDR) are popular in mobile devices. These types of renderers split up the framebuffer into tiles, and for each tile, run the fragment shading stage for …