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**Issue description**
When trying to use OES Path with ApplyToMesh on Oculus Quest, the video is rendering on a small sphere below the camera instead of a sphere around the player.
Also when choo…
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### Godot version
4.1.dev2
### System information
Windows 10
### Issue description
Root motion is not working proper in Godot when exporting a rig from Blender.
Furthermore it seems …
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微博内容精选
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[System Information Original](https://gist.github.com/Goofybud16/3bdc6ed7d3ffe49b5b2c9ff039f5f8c4)
[System Information - Updated Jan 27, 2019](https://gist.github.com/Goofybud16/3ae46844a6dff5597ab12…
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**Describe the bug**
I was happy to see that since the last version I can now export ik rigs to glb without needing to bake the animation and also not needing to apply roation, so fist of all THANKS …
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I have the same issue with videos, but for the sake of simple reproducibility here's a photo I'm using as the reference pose. (OpenCV supports image sequences, and this is just an image sequence with …
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## Bug
### In the description paste in and edit the following:
* **Addon:** UE to Rigify
* **Steps to Reproduce the Problem:**
* Create new Unreal Engine 5.1 project using Top Down template
…
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### **Hi, first of all, thank you for sharing great project.**
I'm utilizing Mixamo mocap data, to inject punch motion to my character.
This is the frame where punch hits, so skeleton's right ha…
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**Describe the bug**
I don't know if I should put this as a support request, or a bug, because I could be doing something completely wrong.
I followed [this guide](https://github.com/makehumancomm…
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### Detailed description of your suggestion
## Scenario
I'm currently developing a game with low poly pixel art textures. I started using Blender for the assets but I'm switching to Blockbench sin…