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**Prerequisites**
To complete this task, you will need access to our FBX models. Ask @Kvel2D or @Praytic to provide you with these models.
**Step 1**
Download models from [Google Drive](https://d…
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Need enhancements to PlaySprite()
These include:
Play backwards. Could supply negative start & end frame numbers or an override
parameter - backwards (true/false)
Play ping-pong. Sequence woul…
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It's getting very repetitive. Can we make it table-driven somehow / factor it all into its own module?
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I can't get the .py to convert the .scml to anything other than a blank lua file, and apparently both LÖVE and Spriter's APIs are different from it was when this was written. In major need of an updat…
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I cleaned up the front page HTML, I removed lots of useless code and such
* [x] - Clean up the front end of the website and remove unneeded pieces of html code
* [x] - Learn how to use sprite sh…
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I am trying to do exactly the same effect, adding glow around a Sprite
This is how my code looks like:
```ts
// ...
let img = new Sprite(App.I().app.loader.resources[App.STORY_ASSET].textures…
enkr1 updated
2 years ago
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Sprites have the feature to add as many frames as you want and determine the speed at which it plays. BG tiles need the same thing. The default of 3 frames isn't really enough for some animations. An …
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I was testing something i did and noticed that ghosts lost their transparency. Turns out it isn't my fault.
![ghost-1 17](https://user-images.githubusercontent.com/243646/176994297-8d1c990d-8bc1-478f…
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I've been working on an editor plugin called [Pixmap Slicer](https://github.com/deanljohnson/duality-pixmap-slicer) that can auto-slice a sprite sheet and allows the definition of rectangles with the …
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## Description
If you use _bindentity()_ to bind an entity (a) over another (b), when (b) hits a wall and has the "HITWALL" animation (which triggers itself instantly when the entity hits a wall if i…