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just a little suggestion. i think siege is a bit OP sometimes; the only actually good counter against it is bomb arrows. capturing a ballista is also super hard if it's on enemy territory - even if yo…
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So I'm trying to edit Hexen II .fgd file and add a drop down list for "puzzle_piece" entities that will let mappers just choose puzzle piece they need from a list, instead of remembering that "keep3" …
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* os: GNU/Linux (Ubuntu 18.01)
* version: 2.15.1
* compiled from sources (the tarball)
I had ballistas firing on an enemy ship that were sailing back to its harbor :
![7kaa-bug](https://user-ima…
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Ever since pull 5340 (https://github.com/DarkstarProject/darkstar/pull/5340), Gravity does next to nothing. I just tried again as a fully decked out RDM75 on a DC crab in Boyahda and either it does no…
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Sometimes, the AI does not send forward their attack army's ranged troops if the opponent castle walls are not breached by melee troops or siege engines.
Then, the ranged troops can stay further bac…
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Dwarf ballista in Khazadum is 8 points too much should be 60
the mordor siege engines additional crew are free when they should be 5pts.
~~Roll off for elven blades are 1-4 evil/3-6 good when th…
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There are some issues with the currency field 0x113 I am noticing. Unity accolades is actually showing login points. I found the accolades data matched at 0XE4, fiddled a little yesterday but probab…
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SELECT 14, bq.id, 'Legal'
FROM (
SELECT
`u`.`id` AS `id`,
CASE
WHEN layout = 'transform' OR layout = 'flip' THEN
GROUP_CONCAT(CASE WHEN…
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For some reason units under your command that are hit by enemy Catapults/Ballistas will not retaliate against them unless you tell them to attack. I also noticed that when you get a unit point blank i…