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**Describe the bug**
Following the instructions on installation from the readme, I downloaded v1.6.7-gdscript.zip and extracted the addons folder to the root of my projects. `./assets/YATI` However a…
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### Godot version
3.5 RC1
### System information
MacBook M1 Max, macOS 12.3.1
### Issue description
I was previously using 3.5 beta1 without any issues. Today I installed 3.5 beta 5, followed by …
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I found a number of issues about making terrains in Godot, be it heightmap, voxels, an engine module or a plugin, so I thought I would make a tracker to list them all:
Engine limitations:
(some mi…
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The current GDCubism does not correctly reproduce part drawings with addition and multiplication specified.
Therefore, part drawing with addition and multiplication specified is forcibly switched to …
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**Describe the project you are working on:**
A 3D Platformer
**Describe the problem or limitation you are having in your project:**
Working with Paths, For example if I want to move a point onl…
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**Describe the project you are working on:**
I export a lot of small, HTML5 games that are played by numerous people; especially by Twitch streamers, and I've encountered a simple, core issue affecte…
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When I place the plugin into my addons folder, it isn't being detected by Godot. I'm using Godot 4.2.2 stable.
![Screenshot 2024-08-08 at 10 27 20 AM](https://github.com/user-attachments/assets/da9…
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**Godot version:**
3.1.2
**OS/device including version:**
Windows 10 v1809
**Issue description:**
When you import fully textured .gltf scenes Godot automatically generates .material files for…
ruki3 updated
9 months ago
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### Tested versions
Reproducible in 4.3. I haven't seen it in 4.2 but it could be there too. More testing is needed but I want to report this first.
### System information
Godot v4.3.stable - Fedor…
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Godot 3.1 alpha2
In my terrain plugin, I deal with images often and also save and load them with `Image.load()` and `Image.save_png()` using the project resource paths. The reason I'm doing this is…