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### Describe the project you are working on
I'm working on a top-down 2D game with swords and guns.
### Describe the problem or limitation you are having in your project
I'm trying to create …
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Dear Prof. Barba,
I have seen your paper in arxiv yesterday ("Reproducible Validation and Replication Studies in Nanoscale Physics”) and wanted to approach you shortly to stress that the work is ve…
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Choix possibles:
- Box2d
- Bullet physics
- ODE
- ...
A priori le plus simple et approprié serait Box2d.
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Sorry, this is very hypothetical, but I'm just wondering whether the "next generation" of Ammo.js could use WebAssembly to compile Bullet (almost) directly to a usable JavaScript module? I'm not exact…
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Hi! I use your system in my Godot 3 project and am looking to transition over to Godot 4.
First off, the warning_ignore lines now cause an error in the editor, but I just commented them out to get …
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While the vast majority of the engine works in relative space where single precision floating point numbers are good enough, there are two places where it can be problematic:
1. Body/static world s…
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_**peleLM.lo_bc = Inflow NoSlipWallIsotherm
peleLM.hi_bc = Outflow NoSlipWallIsotherm**_
the above is my boundary settings, when starting the computation, I always get the error:
![image](h…
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### Describe the project you are working on
a game using c++
### Describe the problem or limitation you are having in your project
i need more performance from my c++ game
### Describe the fea…
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**Godot version:**
3.1 64-bit
**OS/device including version:**
Windows 10
**Issue description:**
Autocomplete does not work
**Steps to reproduce:**
Hello,
New user here. Two autocomp…
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**Describe the bug**
When I set the gravity scale of a RigidBody2d to 0, the body will not move via _integrate_forces().
**To Reproduce**
1. Start up a project with a rigidBody2d and add this scr…