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### Godot version
3.x
### System information
Windows 10, GLES3
### Issue description
`TileMap`'s `fp_adjust` oversizes every tile producing subtle scaling artifacts when rendering and, …
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### Tested versions
- Reproducible in v4.2 and v4.1.
- Not Reproducible in v3.5.
### System information
Windows 10 - AMD Athlon 200GE - GTX 1050Ti
### Issue description
The splash scre…
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I would like to generate à Rect object SVG and filling this with a linearGradient color like this
[https://www.w3schools.com/graphics/svg_grad_linear.asp](https://www.w3schools.com/graphics/svg_gr…
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The N64 handles Level of Detail (LoD) in the following manner:
- Primitives with "generic" (usually appropriate for the most detailed tile) texture coordinates are sent to the rasterizer.
- The r…
ghost updated
4 years ago
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### Godot version
4.0.alpha17.official
### System information
Windows 10, Vulkan.
### Issue description
VisualServer in Godot3 has texture_set_data_partial() function for performance reasons inst…
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### Godot version
v3.4.2.stable.official.45eaa2daf
### System information
Arch Linux (x86_64 latest), GLES2
### Issue description
Given a project on GLES2, a Viewport node with Fxaa enabled, a Sp…
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**Godot version:**
3.2.4.rc2
**OS/device including version:**
Windows 10
**Issue description:**
I got an error in the output but I expected a new Image to be created. If I'm not sup…
ghost updated
3 years ago
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Could we run a user shader in between binning completing and kicking off rendering, to scan for which tiles had no primitives binned to them and patch up the RCL to skip those? This could massively i…
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glsl-out emits `invariant gl_FragCoord` because of invariant position (e.g., for wgsl-in this might look like `@invariant @builtin(position) position`), but this doesn't compile under WebGL2/ANGLE.
…
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To fix the “invalid session id” we need to call:
```
Hound.start_session([additional_capabilities: %{browserName: "chrome"}])
```