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### What is the feature?
when you have reconned or mapped id love for the world map to show an outline of the hex as a different perminant colour to indicate that once a hex has the setting turned on…
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Currently all vertex-shaded objects are assumed to be vec4, and objects not so have their vertex shading ignored.
This is processed near the bottom of the `processGLTFNode` method in MulticamScene.…
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Upon setting `glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)`,
```
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "OpenGL", nullptr, nullptr);…
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The current lobe visualizer assigns a color based on normal direction. We should move to Phong shading. Also, we could make it look cool by using an intensity-based colormap, where longer directions h…
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[MonoGame.Effect.Compiler](https://github.com/MonoGame/MonoGame/blob/fb3ba7979fb119a7331be03bdcc498f4cc49aa43/Tools/MonoGame.Effect.Compiler/Effect/Preprocessor.cs#L16) makes use of [CppNet](https://g…
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Thanks for your excellent work!
I met an error when I tried to preprocess my own data. When I ran `gen_pose_map_cano_smpl.py`, I got the following error:
```
saving obj...
torch.Size([1, 24, 4, 4]…
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I'm not sure if this is an issue with extruct, or if there's anything I can do with extruct (or otherwise) to get around this issue, but I've been running into errors when attempting to parse JSON-LD …
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### For?
S&Box
### What can't you do?
In current Shader API, interaction with the S2's material system and common lighting application is done through a series of functions, like `MaterialToCombine…
rzkid updated
1 month ago
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Hi,
I retrained the model using the 2K2K dataset and tried and finished stage 1 (30 epochs) and stage 2 (10 epochs) with the same setting illustrated in the paper. The results are not as good as th…
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System information:
VMWare Player with 3D Acceleration
Manjaro Linux as Guest OS, Windows 10 as Host OS (GTX 1660 Ti GPU)
glxinfo in guest OS:
```
server glx version string: 1.4
client glx vers…