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```
Sometimes (probably depending on animation) picture of player corpse which is
drawn to terrain is not coincide with end picture in death sprite.
```
Original issue reported on code.google.com b…
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## Description
If you use _bindentity()_ to bind an entity (a) over another (b), when (b) hits a wall and has the "HITWALL" animation (which triggers itself instantly when the entity hits a wall if i…
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### Godot version
4.2.rc (a34814b0b)
### System information
Godot v4.2.rc (a34814b0b) - Ubuntu 23.10 23.10 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - 12th…
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- **Haxe version:** 4.3.4
- **Flixel version:** 5.6.2
- **OpenFL version:** ?.?.?
- **Lime version:** ?.?.?
- **Affected targets:**
________________________________
in flixel 5.6.1 (?), a ne…
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**Godot version:**
3.1.1
**OS/device including version:**
mac 10.14
**Issue description:**
can't make curve animation for animated sprite. here has two bug.
1. Select animationplayer f…
zszen updated
3 years ago
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I can't get the .py to convert the .scml to anything other than a blank lua file, and apparently both LÖVE and Spriter's APIs are different from it was when this was written. In major need of an updat…
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I was testing something i did and noticed that ghosts lost their transparency. Turns out it isn't my fault.
![ghost-1 17](https://user-images.githubusercontent.com/243646/176994297-8d1c990d-8bc1-478f…
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## Stuff to get done by next week, ideally
### RJ and Zach
- [ ] Creating new levels
- [x] Initializing hero position
- [ ] Smoothing out certain collisions
- [ ] Center camera on hero
---
##…
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I think it would be a good idea a panel with the Player config, like the actor's panel were we could change the sprites, the animation speed, add events...
Also I think that we need variables with …
dyvap updated
5 years ago
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- [x] Idle Animation
- [x] Attack Animation
- [x] Charge Idle Animation
- [x] Charge Attack Animation
Current plans is to have a Hadoken style animation with the character struggling to hold on…