-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Windows 10, 64-bit, 22H2 OS BUILD: 19045.3996 - Compatibility rendering (OpenGL3)
### Issue description
I am working on…
-
![20170425171743_1](https://cloud.githubusercontent.com/assets/12244376/25405965/73118396-29db-11e7-9682-6db9a1b4b735.jpg)
-
**Godot version:** 3.1.2 RC1 Mono and 3.1.1 Mono
**OS/device including version:** Windows 10
**Issue description:**
I have two textures aligned next to each other. Both are at integer positions…
-
Unity version: 2022.3.29f1
Addressables version: 1.21.21
Scriptable Build Pipeline version: 1.21.23
Mod.io version: v2024.3.1p1
Have no if this is a Unity issue or a mod.io issue
Title, the o…
-
### Godot version
v4.0 ec8475af5eb61e988b389d032adc548f6ef39be6
### System information
Linux, Gnome on Arch
### Issue description
When importing blend files which use textures outside t…
-
### Tested versions
Probably reproductible on all version.
### System information
Window 10 - 4.3-RC2
### Issue description
I'm working with Godot C# and I use IconAttribute to have cus…
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This is a broad issue.
the only external CS tool I know of is [crp-extract](https://github.com/LiamBrandt/crp-extract/blob/21507abf5966e37a085d81d9666822e67552ef7b/crp_extract.py) to extract texture…
-
### System Information
e.g. TrenchBroom V2.0.0-RC4 on Windows 10
### Expected Behavior
### Steps to Reproduce
### Crash Info
In the case of a crash, please upload the generated stack tr…