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- some different surface and content flags
- support for replacement textures in png, jpg, tga
- support for md3 and obj models
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Hi, I am using the `PxGeometryQuery::computePenetration` with two boxes that are compenetrating (`pose0` and `pose1`), as the image below shows.
![example_nvidia](https://user-images.githubusercont…
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## Feature request
Add detailed file format specifications (`meshes/*.obj`, `meshes/*.mtl` and `meshes/model.material` files + `model.config` and `model.sdf`) to support external automatic generati…
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**Describe the bug**
onnxruntime_test_all failed with "hipErrorNoBinaryForGpu: Unable to find code object for all current devices!" with v1.12.1 (70481649e3c2dba) and rocm-5.2.0
**Urgency**
mediu…
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When exporting a Wavefront (`.obj`) model, horizontal redstone dust blocks each have two identical faces at the same position, creating a classic Z-fighting situation, for example on Blender 3.1.0 (Cy…
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Hi,
I'm looking at the examples in the *[Demos/DistanceFieldDemos](https://github.com/InteractiveComputerGraphics/PositionBasedDynamics/tree/master/Demos/DistanceFieldDemos)* directory. I've added …
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@osanseviero mentioned:
> Maybe it's a bit late and really it's a nit, but could help align with CV community, but I was wondering if Image3D should actually be called Geometry3D . I don't think some…
pngwn updated
2 years ago
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Loading .objs with faces in the format `f v1 v2 v3 ....` are not loaded correctly, only faces in `f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...` format is supported. Also n-gon faces are not supported.
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I have created an Obj to gltf / glb converter which copies the data on vertices, textures and normals in the data structures of the sharpgltf library without modification. With several objects the exp…
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Hey,
Been meaning to check this framework out for a while. Was wondering where I can look for any examples which demonstrate loading a 3D mesh (perhaps from an `.obj` file) from disk and rendering …