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_1. Mod Version (X.Y.Z). Current Version: 4.16.0_
Current VP, 3/4UC, Volcanoes, Better Lakes, Monopoly Buildings, World Congress Reformation, Unique City States
_2. DirectX Version_
…
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model structure
SimpleStack(
(map_decode1): Sequential(
(0): Dense(None -> 64, Activation(tanh))
(1): Dense(None -> 64, Activation(tanh))
(2): Dense(None -> 64, Activation(tanh))
…
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Overall, I think this project is very interesting as it incorporates machine learning algorithms. This could be very useful in the context of teaching algorithms in machine learning in a much more int…
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peeksort makes several design decisions aimed around quickly getting something working rather than making the best possible choices. the first step to fixing this is clarifying exactly what the peekso…
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```
Could be based on hits from trans_3_0 blast database, as these come from the
entity table.
Matt has code to do this overlap decision making.
```
Original issue reported on code.google.com by …
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Hello,
I am trying to migrate some code from `react-sortable-hoc` & `react-beautiful-dnd` to `dnd-kit`. I thought that I made the correct decision, but now I have second thoughts.
The main issue…
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When creating/configuring a Network, this decision should dictate what Network options are available under Config->Networks. This will give the user only the things they are interested in and help st…
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In Add List modal, the user can choose Segment as a type.
They will see a searchable input "combobox" where they can select from eligible segments for that flag's context, searchable by name.
El…
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Sometimes it is useful to slow down the game and look at the decisions the bot is making however the game is always really fast.
Probably we should make a configurable gamespeed parameter in BotConfi…
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Cloning the repository and running `mvn clean test` should work straight away.
Unit tests provided.
Requires Java 17, Kotlin 1.9.
Just a few points to illustrate decision-making throughout th…