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HTC provided Wave for devices HTC Vive Flow and HTC Vive Focus 3
https://hub.vive.com/storage/docs/en-us/
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### Describe the project you are working on
UI-heavy Mobile Game
### Describe the problem or limitation you are having in your project
One of the basic features of a responsive UI is that the…
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**Godot version:**
3.2.2 Beta
**OS/device including version:**
Windows 10 64bit
**Issue description:**
![IKIssue](https://user-images.githubusercontent.com/11403345/80235471-c1b60700-8627-1…
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### Describe the project you are working on
Top-Down 2D RPG game which would really benefit from having a possibility to specify multiple tile types in one autotile. So I think that adding the Wang t…
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### Describe the project you are working on
I'm currently working on the clicker game where I use timer nodes for items, upgrades, statuses, etc... to activate every half a second which adds to the…
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Hi,
i tested the OpenXRCompositionLayer from Godot 4.3 and it seems to not work with the "Staging" base scenes from the XR Tools.
The layer is shown in the editor and there are no errors, but the …
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**Godot version:**
3.2.1-stable.custom
**OS/device including version:**
Windows 10.0.18362
Visual Studio 2019
**Issue description:**
If I compile 3.2.1 godot engine, then run a game that use…
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**Describe the problem or limitation you are having in your project:**
The Kotlin/Native compiler is very slow at present, resulting in fairly long turnaround for small game code changes using godot-…
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### Godot version
4.1.stable
### System information
Godot v4.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated GeForce MX350 () - Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz (8 Thre…
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I've added user editability to my fps demo for voxelgame. I'm almost ready to submit it. However, I noticed an issue with updating the edited terrain.
WIth vsync turned on, my game runs at 60fps. T…