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**Initial need**
I want to be able to take a screenshot of some 3D models with one or several meshes being colored to "stand out".
**Describe the solution you'd like**
In the _Meshes navigator_, …
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Right now, The damage meshes get teleported along with avatars to other scenes, environments.
https://user-images.githubusercontent.com/35926530/162499800-96e42a7d-7a2b-431a-bcc9-c19a42873a70.mp4
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This is a nice package! Have you thought about how you can integrate LightLattices with something like Meshes.jl or GeometryBasics.jl for easy visualization and to benefit from their algorithms?
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Hi There. Thanks for making Moar Factory Excellent work!
I've been playing with it bigtime.
I wondered if there was anyway I could contribute some more mesh foundations and walls. There is a load …
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We are researching 3D editors for WebGL that allow users to create and edit 3D meshes. E.g. we would like to be able to do things like move edges/verticies, divide faces, etc.
After adding a defaul…
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Are there plans for Mint to support 4D meshes?
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Similar to: https://jsfiddle.net/prisoner849/a2ogz9vx/
Add a new method to scale mesh in the widget "update" methods.
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Hi,
This is a great asset. However, do you know how to sort this problem, where the fire rendering can be seen through meshes? It is rendered in front of any meshes seen from camera from any angle.…
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I have been trying to use Navigation Region 3D to generate navigation meshes but without success.
Is it possible to generate navigation meshes from VoxelLodTerrain or VoxelTerrain in any way?
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Currently, cunicu expects to build a full mesh between all peers to establish full reachability.
In cases where peer connections can not be directly established, we fall back to TURN relays which tra…