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The blender scripts don't export anymore the objects placed with the particles system in blender.
IF you export with it chocolate it will be exported without the vegetation (palm trees, flowers, plan…
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### Describe the bug
Stage seems to look mostly correct in Ikemen GO, however i'm noticing one major difference between it and Mugen. On Mugen there are supposed to be beam like particle effects shoo…
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The title says it all: allow the mapmaker to add scripts to a map, just like in singleplayer. These scripts will be executed when the map is being played, even in multiplayer.
There will have to be di…
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When an element is selected, the element that may be emitted should be displayed in the divine hand.
Will we use PhysX or the (probably more efficient as no physics are necessaray) integrated Glow p…
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```
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Original issue reported on code.google.com by `Cry...@gmail.com` on 8 Sep 2013 at 9:32
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I've noticed a memory leak when I use fastwritexyz to dump md configuration. For my supersmall system of 2000 particles the memory grows by about 0.4 Mb every time I'm using it.
Can anybody confirm t…
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PDB is a good topic to choose, I would suggest starting with a structure similar to the particle system we wrote in the lab and start to add the PDB rules.
To start with concentrate on getting the…
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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 11 [Vulkan]
### Issue description
The turbulence influence min/max properties seem to apply across the …
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Library\PackageCache\com.akb.knn@e5efc63758\Demo\KnnVisualizationDemo.cs(7,32): error CS0234: The type or namespace name 'ParticleSystemJobs' does not exist in the namespace 'UnityEngine.Experimental'…