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## Version of Skyrim Together
v1.3.2 - official build
## Description
Arrows are not properly synced.
When player shot an arrow to hit the wall, arrow stuck in it.
This is correctly propagated t…
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### Godot version
Godot Engine v4.0.rc6.official.0cd148313
### System information
Windows 11 Home 10.0.22621 Build 22621
### Issue description
I was setting up a TileMap/TileSet when…
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### Describe the project you are working on
N/A
### Describe the problem or limitation you are having in your project
I'm just going quote reduz here because he said it best:
>Several user…
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hi, existe a way to normalise values and get more easy to use this engine with pixijs?
https://jsfiddle.net/jonforum/w4kx2ey7/29/
![skew child fixed](https://user-images.githubusercontent.com/2486…
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## What's the problem?
Output can currently have a mass and Motion, allowing it to be affected by gravity, and gravity can be customized on the stage. However, it is not currently possible to creat…
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The spring physics of the vehicle wheel or body is wrong. When accelerating and braking, the vehicle tilts forward or backward. However this is done in the opposite direction from what is natural.
Us…
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**Description**
As a content author using Open 3D Engine, I want to be able to create rich particle effects that are well integrated into the physics and lighting systems. Using O3DE's built-in autho…
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From [gazebo issue 2466](https://bitbucket.org/osrf/gazebo/issues/2466/all-static-models-are-set-to-original), we find that the static model can't be set on correct pose in the gazebo world when using…
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I think this is the first time I considered expanding the technology of Planetaria to a 3D engine (because it does not appear to be a meaningful thought at first glance).
The basic idea is that you…
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**Godot version:**
Godot 3.0.2 official
**OS/device including version:**
macOS Sierra 10.12.6
**Issue description:**
Using HingeJoint and activating motor it stops and restarts spinning e…