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- Bullet object
- (Collision detection)
- Reload after 6 shots (3 seconds cooldown) (optional)
arzx updated
12 months ago
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Thanks again for your work on jtag2updi!
In the README.md you mention you haven't tried using a level shifter -- I thought I'd share my results/issues here and maybe add a suggestion.
In all cas…
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## Update:
The current plan is to add a high performance physics engine within Volts itself. Complete with gravity, collisions, and more.
```ts
Object3D.usePhysics()
```
`usePhysics` should t…
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I scanned the MoveIt master branch as a part of testing [scancode-toolkit](https://github.com/nexB/scancode-toolkit) and upon closer inspection noticed that a dozen or so files are missing software li…
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## Requirements
In the game world, a mechanism is needed to detect when two entities collide into each other. A new entity type must be created that enables collision detection and notification of co…
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To somebody who may care about this:
I would like to re-implement the code with the dataset of sphere_simple, shall I add any collision detection code or just add world edges E^w as the author s…
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There's this script written by Cidiomar a long time ago that provides pixel collision functionality between characters (player, event, followers) and also with pictures.
http://himeworks.com/redirect…
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Hello team,
recently i am working on Apollo, and i noticed that dreamland support **Automatic Grading System**, shown below.
![image](https://user-images.githubusercontent.com/78254341/113497505-81e…
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Would require collision detection or time-division multiplexing, which would be super tricky.
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```
What steps will reproduce the problem?
1. From org.anddev.andengine.examples package open BasePhysicsJoinExample.java.
2. Modify onLoadScene() by removing anything involving the "Shape ground"
ob…