-
Hello!
I saw some of your work while starting my journey of learning how to render volumes/volumetric content.
I was very impressed by your work!
In this MultiVolumes demo I am getting an error…
-
As it is still in development, it may help you, LiteRGSS2 seems to be the fastest of the bunch for now
| Engine | Sprites | Frames per Second |
| ------------- | ------------- | -------------…
-
When I click the exe to launch the game, the screen with the assassin's mirage logo pops ups, my pc readies to bot up the game but then goes silent again and the game doesn't start, as soon as i delet…
-
I've been trying to run PCSX2 games on my series X throgh retroarch and once I load the game, this exits and creates this log.
I can mention that for the error line : `[libretro ERROR] Could not op…
-
I feel kind of bad for logging so many D3D11 bugs :(
I was creating some sample code for stencils by rendering a white outline around a sprite. It worked easily on Vulkan/D3D12, though D3D11 has so…
-
### Describe the bug
If the game tries to allocate more memory than what is available it will log the following error and then crash:
```
2592 00:03:12.692108 ERROR edd5 [] TBufferD3D12::TBufferD3D…
-
This seems to have been introduced in 2.72.
Make sure you don't have any Windows firewall rules for the game, similar to a fresh install.
When running the game and going into "Multiplayer" and the…
-
I'm working on rust bindings for the DirectX Agility SDK, which you can find here: https://github.com/rkevingibson/agilitysdk_rs. I'm generally following [this blog from Rafael Rivera](https://withinr…
-
[Marketplace](https://marketplace.xbox.com/en-gb/Product/Blue-Dragon-Demo/00000000-0000-400d-80df-00014d53882f)
Tested against https://github.com/xenia-project/xenia/commit/14e129ced687f5258da25477…
-
[Marketplace](http://marketplace.xbox.com/en-US/Product/titanfall/66acd000-77fe-1000-9115-d802454109d0)
Tested on (https://github.com/benvanik/xenia/commit/52c75c8dbc253d3ddd5e602b307ff4e0ca5d9…