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**Describe the bug**
When clicking on the Load Session Folder in the Freemocap section of BlendArMocap I get a console error message of "Session directory not valid"
**Expected behavior**
To impo…
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```
It would be great if this library supported image overlay: upon detecting a
specific image by the camera, display proper info on the screen.
Also, drawing something 3d over the camera view would …
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```
It would be great if this library supported image overlay: upon detecting a
specific image by the camera, display proper info on the screen.
Also, drawing something 3d over the camera view would …
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Hello! I run the demo script on the custom videos and I get res.pk file, which has these keys from the code:
```
res_keys = [
'pred_uvd',
'pred_xyz_17',
'pred_xyz_29',
'pred_xyz_…
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https://user-images.githubusercontent.com/60408080/132966926-97152b91-2bc2-4e9c-be3e-fe342f400404.mov
### Godot version
3.3.3
### System information
Mac catalina
### Issue descripti…
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Relevant files:
* https://github.com/TheOpenSpaceProgram/osp-magnum/blob/master/src/adera/drawing/CameraController.cpp
* https://github.com/TheOpenSpaceProgram/osp-magnum/blob/master/src/adera/draw…
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Hi,
Nice work, I would like to visualize synthesized human motion samples in their side-view videos. Which parameters in the visualization module should be tuned?
Thanks
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They has to use SpriteRenderer instead of the built-in one, since these effects has to turn with the camera and look the same from every angle. Now they are projected horizontally into the 3D space, w…
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### Description
We're using interleaved terrain rendering with Deck and Mapbox/Maplibre.
There is a mismatch of elevation on renders - probably due to camera positioning between Deck and the othe…
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### Godot version
4.0.dev.custom_build. 87de2e7c4
### System information
Ubuntu 21.04 - Nvidia GTX 970, Gnome shell 3.38 X11
### Issue description
```
func _process(delta) -> void:
v…