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> Start Godot from a .NET process to use standard .NET tooling
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I believe we can all agree that good tooling is essential for making users feel productive. Amethyst rests on a solid foundation of core tech but to really make a data-driven engine shine, solid editi…
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Hi,
I'm still figuring out how to use OGL for my project, and I have a little perf test running where I load a GLTF model and add it multiple times into the scene. My main issue is it's not clear f…
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While the optimal effect would be to have trees growing parametrically (every n days), a simpler solution would be to have 3D trees at different growth stages (four stages would be good) in different …
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### Godot version
3.x, 4.x
### System information
Windows 10, Windows 11, GLES3, Vulkan, various GPUs
### Issue description
It seems that transparency (`per_pixel_transparency_allowed = true`, `w…
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```
Load up any generated map with steps, and they are simply invisible, aswell as
fences.
```
Original issue reported on code.google.com by `chrishin...@gmail.com` on 23 Feb 2011 at 6:07
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```
Load up any generated map with steps, and they are simply invisible, aswell as
fences.
```
Original issue reported on code.google.com by `chrishin...@gmail.com` on 23 Feb 2011 at 6:07
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It just instantly crashes to the launcher after the start and states it comes from Visuality saying: The game crashed whilst initializing game
Error: java.lang.RuntimeException: Could not execute ent…
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Bulletholes and bullet impact decals are already programmed in the engine; They work just like in FpsC 15 years ago, so nothing mega-impressive, but they work.... But - here's a catch - all stock ass…
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Maybe you can borrow the assets from this open source game https://github.com/0ad/0ad for now, till the fork has its own assets in the unforeseen future. ( A YouTube video about the game: https://www.…