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I cant initialize grid with defined size because struct i use not impl Default
I dont understand bound to Default trait because its possible to create vec and even Vec with Vec::with_capacity() func…
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## Bevy version
0.9.1
## What you did
I used the asset server to load an HDR in WASM.
## What went wrong
The game crashed with the console reporting `'failed to spawn thread: Error { ki…
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Hey, I've been testing the template quite a lot and find it super useful, but I'm having one blocking problem which I can't seem to wrap my head around. I'm trying to spawn a basic TextBundle to start…
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## Bevy version
0.14
## What's Up?!?
If you run the window_settings example, you'll not see a window. The make_visible system only runs once. Ran into this in my own game. You don't get any s…
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## Bevy version
0.14
## Relevant system information
cargo 1.79.0 (ffa9cf99a 2024-06-03)
rustc 1.79.0 (129f3b996 2024-06-10)
Arch Linux (EndeavorOS), KDE, (tested both Wayland and X11)
Firefo…
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### Suggestion
Semantic Versioning (semver.org) describes the version numbers thus:
Given a version number MAJOR.MINOR.PATCH, increment the:
MAJOR version when you make incompatible API cha…
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It would be cool to have a WGPU backed for a couple of reasons
- GLOW uses OpenGL which is deprecated on Apple platforms
- OpenGL, although still extremely relevant, is a previous gen technology.…
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Hi again, I am using iso.rs and i now have a money plugin. I want to put a bar with some text outside the tilemap.
I know that I can insert AnimationLayer to the entity but I think that is wrong? I …
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I am making this as an early notice of major upcoming changes and to explain their rationale. There are important issues that need to be addressed, and I want to be as transparent as possible.
**Wi…