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**Environment**
- OS: Windows 11
- GPU: NVIDIA RTX 3070Ti
- VulkanSDK: 1.3.224
- Options enabled: Synchronization (via Vulkan Configurator)
**Describe the Issue**
I have a descriptor s…
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### Describe the project you are working on
*Related to https://github.com/godotengine/godot-proposals/issues/3063.*
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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When you want precision but also the filter you just have to keep disabling > enabling > disabling...
There's no reason to want the filter on at the editor at all. But for the sake of preference, may…
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There is a certain map in the dday mod that keeps giving me "Hunk_Alloc overflow" when I try to load it.
I don't have more information though. How can I troubleshoot further for a fix?
This is t…
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I'm trying to implement a deferred renderer. As part of this, I figured I'd batch the lights by type, for efficiency, with one instance per light.
However, as some lights have shadows and some don'…
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Hello,
I am having a problem where glslangValidator produces a SPIRV binary that is then rejected both by validation layers and spirv-val (also crashes in the driver).
```
Glslang Version: 10:1…
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I am not sure if GPU Reshape is the right tool for that, but a developer mentioned that a validation warning about using a resource that has not been cleared nor discarded would be great and wondered …
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### Describe the bug
Activation of plugin in blender sends error below
### To reproduce
Following installation, Activation of plugin sends error below
### Error log
(base) [admin@lowrocky ~]$ ble…
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After #1696 I now get a totally garbage image using qt6 frontend:
![test](https://github.com/CelestiaProject/Celestia/assets/17218209/396d7434-bbf3-4fe8-87b3-aea88e1598c8)
gtk fronte…
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**URL**: https://arrprox.mednet.ucla.edu/FHIRPRD/api/epic/2021/Security/Open/EcKeys/32001/SHC/.well-known/jwks.json
**Browser / Version**: Firefox 118.0
**Operating System**: Mac OS X 10.15
**Te…