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## Update:
The current plan is to add a high performance physics engine within Volts itself. Complete with gravity, collisions, and more.
```ts
Object3D.usePhysics()
```
`usePhysics` should t…
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When bulk importing devices into chassis, I am allowed to import the same device twice, into the same position, creating duplicate devices. Eg:
Cabinet: HB01
Position: 22.10.
Label: Server-12
…
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I scanned the MoveIt master branch as a part of testing [scancode-toolkit](https://github.com/nexB/scancode-toolkit) and upon closer inspection noticed that a dozen or so files are missing software li…
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Features / Discussions to be had
- Vertical, Horizontal speeds (jumping, running)
- Gravity
- Acceleration (max speed)
- Collision Detection
- Momentum
- "Coyote Jump" Discussions?
- Discuss ho…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Windows 7 - 64bits
Godot 2.2
**Issue description:**
Area2D does not report input events if it is not in…
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I have an app in Python with an xArm5 - where I need to recover from a collision. This was working great until I updated the firmware and Ufactory Studio to the 2.2.x releases. Essentially:
* Whe…
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Right now, if I wanted to change the values for each, I have to extract the addon with gmad and change all the values by hand. Next time the addon is updated, I have to do everything all over again. I…
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I am using source installation of FCL (fcl-0.5 branch) with MoveIt library. Calling MoveIt's collision checking function do not result in any issue for the most part. But occasionally I encounter a se…
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The current Axis-Aligned Bounding Box implementation doesn't properly resolve collisions.
A more robust implementation should offer:
- normal vector of the collision edge (used for negating/reflect…
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We should consider supporting infinite plane shape for ground.
#### PlaneShape
- [x] `PlaneShape` class
#### Rendering
- [ ] glut
- [ ] osg
#### Collision Detection
- [ ] fcl
- [x] bullet