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An issue to compile information about graphics-related types.
- http://graphics.pixar.com/usd/docs/api/_usd__page__datatypes.html#Usd_Basic_Datatypes
- http://www.lighthouse3d.com/tutorials/glsl-12-tu…
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Adding pipes/coins/mushroom/cloud would be greatly appreciate. Adding colors into the game is an essential function
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_From @jpiesing on March 7, 2017 16:24_
Web video providers and others have found it necessary to make requirements on minimum graphics performance.
- CSS3 animations
- CSS3 transitions
- decodi…
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Is it possible/trivial to add a new graphics engine without recompiling the whole library? I'm kind of stuck as to what methods the "graphics" is expected to have as there's no base class that I can s…
Paril updated
5 years ago
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## Current State
![](https://user-images.githubusercontent.com/18020/41197873-db3b8af2-6c38-11e8-8ae2-a55d1198f15c.png)
## Requirements
- [x] background palette
- [ ] object palette 0 (magen…
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### Description
When using the VS Seeker, the player is shown using a Poké Ball. These should ideally be replaced by them using a VS Seeker to mirror the graphical side of the VS Seeker in FRLG.
###…
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## Description
There are special server-specific graphics that do not appear to show up.
Here's the graphic on [their website](https://uooutlands.com/wiki/Prevalian_Merchant#Clothing):
![roll…
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### Is there an existing issue for this?
- [X] I searched the existing issues and did not find anything similar.
### Current Behavior
When I am opening Resources app, the nvidia GPU wakes up from s…
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The Engine needs to reform the way it handles Graphics.
- [ ] Engine needs to render each layout to its own render target (Now tracking via #71)
- [x] Engine needs to pass along each layout's rend…
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Hello and thanks for your work.
I noticed that the resolution and graphics windows when launching the application has been removed. But how I can change the resolution and lower de number of details …