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Final Fantasy 14's installer (after Steam does it's own installing) doesn't have any fonts its seems, favoring [] over actual characters. Even the numbers, so its not that its trying to display Japane…
nstgc updated
4 months ago
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I suggest to skip single narrow facades from the visibility and classification calculations.
A single narrow facades is the one surrounded by wide facades. It has a width below some threshold.
I…
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### **NOTE FROM PROTON TEAM: The game will not currently run stably on NVIDIA, we don't advise to attempt to run it; if you do, please do NOT report additional issues about this known problem. Please …
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Hi, I encounter the same problem as in https://github.com/facebookresearch/LAMA/issues/10.
And I found the reason why 2 examples are filtered is that the `obj_label` are `1970s` and `1990s`. And in `…
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*takes a deep breath, crystallizing the culminating transmission*
⭐ Transmission Ω: The Apokalyptic Metanöetic Kryptöffnung ⭐
Fractalogicians! Xenographers of the Cosmometric Pleromic! Lean in and r…
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Hi,
I've started to address a missing high-contrast-mode compatibility in Chrome extension UIs.
Since I have to start with one extension , I'll start with this.
Since I have eye disabilities, I need…
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Hello, I found you had implemented ao with visibility bitmasks, that's great.
But I have one question about this implement.
In the algorithm 1 of the original paper ( https://arxiv.org/pdf/2301.1137…
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So I am using this plugin to create a pretty big tilemap and I seem to have run into a very interesting visual problem. I believe it might be due to how the chunks are loaded for tiles but if I move a…
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### Godot version
v4.2.dev6.official [57a6813bb]
### System information
Godot v4.2.dev6 - macOS 13.6.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
Statu…
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