-
### Describe the new feature or enhancement
Following a discussion with @larsoner, I am proposing this "MNE-Python Enhancement Proposal" for discussion. The implementation of this work would be drive…
-
### Godot version
4.0.3-stable_win64
### System information
Windows 11, Blender 3.3
### Issue description
In a couple .blend files I've noticed the built-in .blend importer results in b…
-
I'm specifically curious if re-processing datasets will be faster.
Are there Word Types that are/aren't CUDA accelerated?
-
Currently policy code is stateless. It would be helpful to add state to it. Having state would allow us to validate things like:
1. Pod sanbox name. See https://github.com/kata-containers/kata-contai…
-
Model 22 in TR1 has collision enabled which prevents Lara from going through.
EDIT: that seems to be not a camera target but some other service entity.
-
In the .gcode, have slic3r automatically add comments that mark these areas, so if you wanted to slice up a file and reengineer it after the slice occurs, you would know where the hell one layer start…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Sometime, when I generate images, it happens that suddenl…
-
```
Traceback (most recent call last):
File "C:\ProgramData\Anaconda3\lib\threading.py", line 973, in _bootstrap_inner
self.run()
File "C:\ProgramData\Anaconda3\lib\threading.py", line 910…
-
I followed the steps you mentioned using NimblePhysics. However, why are the results positioned side by side instead of overlapping like in the image below? And why are some parts not showing the same…
-
Since MSL3 still doesn't support geometry shaders, and it seems a requirement (along with tessellation) for modern 3D applications, would it be possible to add this in MoltenVK as a polyfill? I saw th…