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Work with a partner to come up with at least three types of objects that you might define when creating the following examples.
1. Amazon
2. A Homework Grading App
3. An Attendance Taking …
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I just installed this module a week ago and had my first time with it the other day and two of my players had issues. The lag they were experiencing was profound, to the point I had to turn it off. Th…
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**Describe the bug**
Hyprlock crashing if i turn off my monitor - when it started by wlogout. It's very strange, because if i start hyprlock via terminal, with the same command (~/.config/hypr/script…
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### Describe the bug
Hardware: i5-14500, Intel Arc A770, Samsung Odyssey G5 monitor
After doing a fresh install of Aurora 40, I can boot to SDDM and log in, and after a few seconds of getting into P…
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`Scout left eye` material on a Scout rig has a bug, where it turns his iris pitch-black if Sclera occlusion is > 0. This bug only occurs in Cycles renderer.
Steps to reproduce:
1. Spawn Scout New …
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When routing, the name / exit of the next turn is not displayed until the current location is close to (
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Currently a player can take indefinite time for their turn but we would like to limit this and make it visual that a player only has a certain amount of time in their turn.
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cakey updated
9 years ago
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Up until now, we've not concerned ourselves with what happens in between our players actions. We want to craft our game to use a kind of turn-based system, where all active AI-driven Things take thei…
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# Story
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# Additional Info
This includes campus…